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Thread Statistics | Show CCP posts - 8 post(s) |

Animal Nitrate
Vanishing Point. The Initiative.
1
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Posted - 2013.05.13 18:27:00 -
[1] - Quote
These changes are probably the worst I could have ever imagined, no joke.
Winners: Raven
Losers: Pretty much everything else.
Issues:
On first pass this is my perspective:
* Apoc Navy - sig reduction is nice...improved survivability vs. bombs. Minor nerf to armor. Overall underwhelming.
* Geddon Navy - I'd be totally happy (albeit slightly disappointed) with this if the buff to armor wasn't completely offset by the absurd sig radius increase. The sig should remain the same as it is currently.
* Raven Navy Issue: Win
* Scorpion Navy Issue: The Cruise changes on their own are ineffective, resulting in the Navy Scorp and Typhoon Fleet Issue being useless as cruise/torp boats. They're worse that the T1 Raven or T1 Typhoon in this regard.
* Megathron Navy Issue: Perhaps I missed something but this just looks like a T1 version. Oh, you nerfed armor >.<
* Dominix Navy Issue: Underwhelming bonuses, minor buff to armor, but again another unwarranted sig increase.
* Typhoon Fleet Issue: Probably the biggest loser. Suffers the same as the Scorp Navy insofar as use of missiles, worse than both T1 Raven/Phoon, and has lost a low slot which bins its use as an armor ship. If you want to gift players the flexibility of using this ship as a missile/projectile boat then it needs double bonuses per weapon type. As it is, this is completely useless.
Tempest Fleet Issue: Underwhelming, minor buff to shield/armor. *yawn*
Overall these are absolutely terrible changes, particularly the sig radius bloom. Back to the drawing board please. |

Animal Nitrate
Vanishing Point. The Initiative.
3
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Posted - 2013.05.14 07:51:00 -
[2] - Quote
I'm pretty sure we elected the CSM to be spokesmen and representatives for the community, we didn't vote you in as game designers. Less of the holier than thou and more listening to your community please. |

Animal Nitrate
Vanishing Point. The Initiative.
6
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Posted - 2013.05.14 09:40:00 -
[3] - Quote
Jack Miton wrote:Thank GOD you didnt ruin the navy geddon. That's about all.
PS: LOL at the navy apoc changes :P lost cap, cap use AND tank? on a scale of 1-Lots, how mad is RnK right about now?
It will still be one of, if not the most widely used fleet navy bs post patch. |

Animal Nitrate
Vanishing Point. The Initiative.
7
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Posted - 2013.05.17 22:34:00 -
[4] - Quote
Malcanis wrote:CCP Rise wrote:Hey guys
Posting to let you know that we are going to make two small adjustments to the Armageddon Navy Issue.
First, we're going to lower the drone bay to 200m3. We gave it the giant bay as a way to connect it to the new tech 1 Geddon, but as you've pointed out, it just seems weird.
Second, we're going to lower the signature radius of the Armageddon to 400. The original increase was because of trying pull a lot of the core metrics closer together for the ships within a role (like I did with sensor strength or lock range etc) but in this case it was a totally unnecessary nerf to performance when nothing else on the ship was changing substantially.
The OP will be updated to reflect these changes. I like this change. The superfat geddon just felt weird to me.
Thanks v much for giving this some reconsideration and reducing the impact of the sig nerf. Of course I'd prefer no increase at all but this is a lot more tolerable. Thanks <3 |
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